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For my third year at AUT University, I took motion capture for the first time.
My aim in this assignment was to create a character for my game (Tabi) that was animated with motion capture.
I was able to act for my own character by wearing the mocap suit. I used cortex and motion builder to clean-up the data and import into Maya to apply to my character that I modelled.
I created the videos below that shows my journey throughout the creation of my 3D character with the motion capture data.

Final Push Render

Final Run Render

Final Observe Render

Final Pick Render

Final Idle Render

Final Drag Render

Final Walk Render

Final Character with Mocap

Recording Mocap Data
Motion Capture
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